Unity C# 之 使用 HttpWebRequest 基础知识/HttpWebRequest 进行异步Post 网络访问/数据流形式获取数据(Task/async/await)的代码简单实现
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Unity C# 之 使用 HttpWebRequest 基础知识/HttpWebRequest 进行异步Post 网络访问/数据流形式获取数据(Task/async/await)的代码简单实现
目录
Unity C# 之 使用 HttpWebRequest 基础知识/HttpWebRequest 进行异步Post 网络访问/数据流形式获取数据(Task/async/await)的代码简单实现
一、简单介绍
二、实现原理
三、注意事项
四、效果预览
五、关键代码
附录 : HttpWebRequest 的一些基础知识
1、HttpWebRequest 常用属性
2、HttpWebRequest 中的 ContentType
3、HttpWebRequest 一般使用示例
4、HttpWebRequest json 文本 Post 请求示例
5、 HttpWebRequest multipart/form-data 文件上传示例
一、简单介绍
Unity 在开发中,网络访问:
- 可以使用 UnityWebRequest 访问,不过好似只能用协程的方式,并且访问只能在主线程中;
- 所以这里使用 C# 中的 HttpWebRequest,进行网络访问,而且 HttpWebRequest,允许在子线程中访问,在一些情况下可以大大减少主线程的网络访问压力;
这里使用 HttpWebRequest ,进行 Post 访问,并且Task 结合 async (await) 的进行异步访问,最后使用 Stream 流式的形式获取数据,在这里做一个简单的记录,以便后期使用的时候参考。
二、实现原理
1、HttpWebRequest 创建 post 的请求
2、GetRequestStreamAsync 发起 异步请求
3、GetResponseAsync 和 GetResponseStream 异步获取响应数据流
4、因为使用到异步,所以 async Task
三、注意事项
1、获取更新的流数据打印是,注意 每次更新下 buffer ,不然输出打印的结果可能不是预期的
- // 循环获取流式数据
- while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
- {
- sb.Append(buffer, 0, bytesRead);
- Console.WriteLine(buffer);
- buffer = new char[1024];
- }
四、效果预览
五、关键代码
- using System;
- using System.Net;
- using System.Text;
- namespace TestHttpWebRequestPostStream
- {
- internal class Program
- {
- static string m_Authorization = "Your_Authorization";
- static int TIMEOUT_TIME = 10000; // 超时时间
- static async Task Main(string[] args)
- {
- string url = "Your_STREAM_URL";
- string postData = "Your_POST_DATA";
- string content = await PostRequestStreamToStringAsync(url, postData);
- Console.WriteLine("Response content:");
- Console.WriteLine(content);
- }
- static async Task<string> PostRequestStreamToStringAsync(string url, string postData)
- {
- try
- {
- HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
- request.ReadWriteTimeout = TIMEOUT_TIME;
- request.Timeout = TIMEOUT_TIME;
- request.Method = "POST";
- request.ContentType = "application/json"; // 根据需要设定
- request.Headers.Add("user-token", "xxxxxxxx"); // 根据需要设定
- request.Headers.Add("xxxx-authorization", m_Authorization); // 根据需要设定
- //流式发起请求
- using (Stream requestStream = await request.GetRequestStreamAsync())
- {
- byte[] dataBytes = Encoding.UTF8.GetBytes(postData);
- await requestStream.WriteAsync(dataBytes, 0, dataBytes.Length);
- }
- // 流式获取数据响应
- using (HttpWebResponse response = (HttpWebResponse)await request.GetResponseAsync())
- using (Stream responseStream = response.GetResponseStream())
- using (StreamReader reader = new StreamReader(responseStream))
- {
- StringBuilder sb = new StringBuilder();
- char[] buffer = new char[1024];
- int bytesRead;
- // 循环获取流式数据
- while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
- {
- sb.Append(buffer, 0, bytesRead);
- Console.WriteLine(buffer);
- buffer = new char[1024];
- }
- return sb.ToString();
- }
- }
- catch (Exception e)
- {
- return e.Message;
- }
- }
- }
- }
附录 : HttpWebRequest 的一些基础知识
1、HttpWebRequest 常用属性
- AllowAutoRedirect:获取或设置一个值,该值指示请求是否应跟随重定向响应。
- CookieContainer:获取或设置与此请求关联的cookie。
- Credentials:获取或设置请求的身份验证信息。
- KeepAlive:获取或设置一个值,该值指示是否与 Internet 资源建立持久性连接。
- MaximumAutomaticRedirections:获取或设置请求将跟随的重定向的最大数目。
- Proxy:获取或设置请求的代理信息。
- SendChunked:获取或设置一个值,该值指示是否将数据分段发送到 Internet 资源。
- Timeout:获取或设置请求的超时值。
- UserAgent:获取或设置 User-agent HTTP 标头的值
- ContentType:Http内容类型
- Headers:指定组成 HTTP 标头的名称/值对的集合。
2、HttpWebRequest 中的 ContentType
- 普通文本: “text/plain”
- JSON字符串: “application/json”
- 数据流类型(文件流): “application/octet-stream”
- 表单数据(键值对): “application/x-www-form-urlencoded”
- 多分部数据: “multipart/form-data”
3、HttpWebRequest 一般使用示例
- //创建HttpWeb请求
- HttpWebRequest request = (HttpWebRequest)WebRequest.Create (url);
- //创建HttpWeb相应
- HttpWebResponse response = (HttpWebResponse)request.GetResponse ();
- Console.WriteLine ("Content length is {0}", response.ContentLength);
- Console.WriteLine ("Content type is {0}", response.ContentType);
- //获取response的流
- Stream receiveStream = response.GetResponseStream ();
- //使用streamReader读取流数据
- StreamReader readStream = new StreamReader (receiveStream, Encoding.UTF8);
- Console.WriteLine ("Response stream received.");
- Console.WriteLine (readStream.ReadToEnd ());
- response.Close ();
- readStream.Close ();
4、HttpWebRequest json 文本 Post 请求示例
使用application/json作为请求头,用来告诉服务端消息主体是序列化的JSON字符串。
- /*
- * url:POST请求地址
- * postData:json格式的请求报文,例如:{"key1":"value1","key2":"value2"}
- */
- public static string PostUrl(string url, string postData)
- {
- HttpWebRequest req = (HttpWebRequest)WebRequest.Create(url);
- req.Method = "POST";
- req.TimeOut = "800";//设置请求超时时间,单位为毫秒
- req.ContentType = "application/json";
- byte[] data = Encoding.UTF8.GetBytes(postData);
- req.ContentLength = data.Length;
- using (Stream reqStream = req.GetRequestStream())
- {
- reqStream.Write(data, 0, data.Length);
- reqStream.Close();
- }
- HttpWebResponse resp = (HttpWebResponse)req.GetResponse();
- Stream stream = resp.GetResponseStream();
- //获取响应内容
- string result = "";
- using (StreamReader reader = new StreamReader(stream, Encoding.UTF8))
- {
- result = reader.ReadToEnd();
- }
- return result;
- }
5、 HttpWebRequest multipart/form-data 文件上传示例
使用multipart/form-data作为请求头,用来告诉服务器消息主体是 多发文件 格式
multipart/form-data格式使用一长串字符作为boundtry封装线对字段进行分割。这也很符合multipart多个部分的语义,包含了多个部分集,每一部分都包含了一个content-desposition头,其值为form-data,以及一个name属性,其值为表单的字段名,文件输入框还可以使用filename参数指定文件名。content-type非必须属性,其值会根据文件类型进行变化,默认值是text/plain。multipart的每一个part上方是边界线,最后一个part的下方添加一个边界线。
- ///
- /// 上传文件请求
- ///
- /// Url
- /// 文件路径
- /// 表单数据(字典格式)
- /// 上传回调
- public static void UploadRequest(string url, string filePath, Dictionary<string,string> formDatas, Action<string> callback)
- {
- // 时间戳,用做boundary
- string timeStamp = DateTime.Now.Ticks.ToString("x");
- //根据uri创建HttpWebRequest对象
- HttpWebRequest httpReq = (HttpWebRequest) WebRequest.Create(new Uri(url));
- httpReq.Method = "POST";
- httpReq.AllowWriteStreamBuffering = false; //对发送的数据不使用缓存
- httpReq.Timeout = 300000; //设置获得响应的超时时间(300秒)
- httpReq.ContentType = "multipart/form-data; boundary=" + timeStamp;
- //读取file文件
- FileStream fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
- BinaryReader binaryReader = new BinaryReader(fileStream);
- //表单信息
- string boundary = "--" + timeStamp;
- string form = "";
- string formFormat = boundary + "\r\nContent-Disposition: form-data; name=\"{0}\"\r\n\r\n{1}\r\n";
- string formEnd = boundary + "\r\nContent-Disposition: form-data; name=\"{0}\"; filename=\"{1}\";\r\nContent-Type:application/octet-stream\r\n\r\n";
- foreach (var pair in formDatas)
- {
- form += string.Format(formFormat, pair.Key, pair.Value);
- }
- form += string.Format(formEnd,"file", Path.GetFileName(filePath));
- byte[] postHeaderBytes = Encoding.UTF8.GetBytes(form);
- //结束边界
- byte[] boundaryBytes = Encoding.ASCII.GetBytes("\r\n--" + timeStamp + "--\r\n");
- long length = fileStream.Length + postHeaderBytes.Length + boundaryBytes.Length;
- httpReq.ContentLength = length; //请求内容长度
- try
- {
- //每次上传4k
- int bufferLength = 4096;
- byte[] buffer = new byte[bufferLength];
- //已上传的字节数
- long offset = 0;
- int size = binaryReader.Read(buffer, 0, bufferLength);
- Stream postStream = httpReq.GetRequestStream();
- //发送请求头部消息
- postStream.Write(postHeaderBytes, 0, postHeaderBytes.Length);
- while (size > 0)
- {
- postStream.Write(buffer, 0, size);
- offset += size;
- size = binaryReader.Read(buffer, 0, bufferLength);
- }
- //添加尾部边界
- postStream.Write(boundaryBytes, 0, boundaryBytes.Length);
- postStream.Close();
- //获取服务器端的响应
- using (HttpWebResponse response = (HttpWebResponse) httpReq.GetResponse())
- {
- Stream receiveStream = response.GetResponseStream();
- StreamReader readStream = new StreamReader(receiveStream, Encoding.UTF8);
- string returnValue = readStream.ReadToEnd();
- Debug.Log("upload result:"+returnValue);
- callback?.Invoke(returnValue);
- response.Close();
- readStream.Close();
- }
- }
- catch (Exception ex)
- {
- Debug.Log("文件传输异常: " + ex.Message);
- }
- finally
- {
- fileStream.Close();
- binaryReader.Close();
- }
- }
Unity 上的简单的异步封装使用
1、HttpWebRequest 异步 Post 获取数据
- using System;
- using System.IO;
- using System.Net;
- using System.Text;
- using System.Threading.Tasks;
- using UnityEngine;
- public class GptNormalWrapper : Singleton<GptNormalWrapper>, IGptHttpWebRequestWrapper
- {
- const string GPT_URL = "Your_URL";
- const string AUTHORIZATION = "Your_AUTHORIZATION";
- const string USER_TOKEN = "123456";
- const int TIMEOUT_TIME = 10000; // 超时时间
- public string GptUrl => GPT_URL;
- public async Task<string> PostRequestToStringAsync(string postData) {
- return await PostRequestToStringAsync(GptUrl, postData);
- }
- public async Task<string> PostRequestToStringAsync(string url, string postData)
- {
- try
- {
- HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
- request.ReadWriteTimeout = TIMEOUT_TIME;
- request.Timeout = TIMEOUT_TIME;
- request.Method = "POST";
- request.ContentType = "application/json";
- request.Headers.Add("user-token", USER_TOKEN);
- request.Headers.Add("xxx-authorization", AUTHORIZATION);
- Debug.Log("[GptNormalWrapper] PostRequestToStringAsync msg = " + postData);
- byte[] jsonBytes = Encoding.UTF8.GetBytes(postData);
- request.ContentLength = jsonBytes.Length;
- Stream strStream = request.GetRequestStream();
- strStream.Write(jsonBytes, 0, jsonBytes.Length);
- strStream.Close();
- HttpWebResponse respone = (HttpWebResponse)await request.GetResponseAsync();
- Stream ns = respone.GetResponseStream();
- string responseContent = new StreamReader(ns, Encoding.UTF8).ReadToEnd();
- Debug.Log("[GptNormalWrapper] PostRequestToStringAsync 消息返回:" + responseContent);
- MessageBack textback = JsonUtility.FromJson
(responseContent); - Debug.Log($"[GptNormalWrapper] PostRequestToStringAsync answer content {textback.data.choices[0].message.content} ");
- return new(textback.data.choices[0].message.content);
- }
- catch (Exception e)
- {
- Debug.LogError("[GptNormalWrapper] PostRequestToStringAsync error:" + e);
- }
- return new(GptChatCommonStringDefine.GPT_REQUEST_SERVER_FAILED);
- }
- }
2、HttpWebRequest 异步 Post 流式的获取数据
- using System.Net;
- using System.Threading.Tasks;
- using System.Text;
- using System.IO;
- using UnityEngine;
- using System;
- public class GptStreamWrapper : Singleton<GptStreamWrapper>, IGptHttpWebRequestWrapper
- {
- const string GPT_URL = "Your_URL";
- const string AUTHORIZATION = "Your_AUTHORIZATION";
- const string USER_TOKEN = "123456";
- const int TIMEOUT_TIME = 10000; // 超时时间
- public string GptUrl { get; } = GPT_URL;
- public async Task<string> PostRequestToStringAsync(string postData) {
- return await PostRequestToStringAsync(GptUrl, postData);
- }
- public async Task<string> PostRequestToStringAsync(string url, string postData)
- {
- try
- {
- HttpWebRequest request = WebRequest.Create(url) as HttpWebRequest;
- request.ReadWriteTimeout = TIMEOUT_TIME;
- request.Timeout = TIMEOUT_TIME;
- request.Method = "POST";
- request.ContentType = "application/json";
- request.Headers.Add("user-token", USER_TOKEN);
- request.Headers.Add("xxx-authorization", AUTHORIZATION);
- //流式发起请求
- using (Stream requestStream = await request.GetRequestStreamAsync())
- {
- Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync postData : " + postData);
- byte[] dataBytes = Encoding.UTF8.GetBytes(postData);
- await requestStream.WriteAsync(dataBytes, 0, dataBytes.Length);
- }
- // 流式获取数据响应
- using (HttpWebResponse response = (HttpWebResponse)await request.GetResponseAsync())
- using (Stream responseStream = response.GetResponseStream())
- using (StreamReader reader = new StreamReader(responseStream))
- {
- StringBuilder sb = new StringBuilder();
- char[] buffer = new char[1024];
- int bytesRead;
- // 循环获取流式数据
- while ((bytesRead = await reader.ReadAsync(buffer, 0, buffer.Length)) > 0)
- {
- sb.Append(buffer, 0, bytesRead);
- Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync getting steam data : " + buffer);
- buffer = new char[1024];
- }
- Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync whole stream data : " + sb.ToString());
- return sb.ToString();
- }
- }
- catch (Exception e)
- {
- Debug.Log("[GptStreamWrapper] PostRequestStreamToStringAsync Exception Message data : " + e.Message);
- return new(GptChatCommonStringDefine.GPT_REQUEST_SERVER_FAILED);
- }
- }
- }
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